
When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.Ĥ items: Adds 129 Weapon Damage and Spell Damageĥ items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. This effect can occur once every 5 seconds and scales off your Maximum Health.Ģ items: When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.ĥ items: When you block an attack, you deal 1196 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 8 seconds.Ģ items: Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. While Chaotic Whirlwind is active, you gain 6 Weapon Damage and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450.Īt 5 stacks, the duration doubles but cannot be refreshed.ĥ items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 215. This effect can occur once every half second.Ģ items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.ĥ items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.Ģ items: Adds 129 Weapon Damage and Spell Damageĥ items: Increases your damage done to non-player enemies by up to 15% based on your missing Magicka.ģ items: Adds 129 Weapon Damage and Spell Damageĥ items: When you deal Martial melee damage, your Critical Chance is increased by 241 for 5 seconds, stacking up to 10 times. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can occur once every 2 seconds.ģ items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.ĥ items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.ĥ items: After successfully blocking, you grant Empower to 11 allies within 15 meters for 3 seconds, increasing the damage of their Light and Heavy Attacks by 40%.
